But for now there’s only six relevant Strikes or so, which the player base has just been grinding out over and over.Īnother contentious element is the re-introduction of the Gjallarhorn as a “Year 3” weapon. And even if the team just changed a few things and swapped out the models, it would be an excuse to go back to legacy content. I mean, they’re enjoyable, but why not rework all of the Strikes? The layout is already there. But my main problem with Destiny also arises with two of the three new Strikes - they’re re-used levels we’ve already seen before. There’s a few random elements added in and attempts to innovate like traps and tougher arenas that try to cut down on “cheese” spots where you can hide and shoot from a safe distance. I also see an improvement in terms of Bungie’s Strike design. That’s definitely not going to be the experience of the average “every once in a while lone wolf” Destiny player, but it’s an option, and it’s a cut above most of the horde modes copied and pasted into games these days. It’s what Prison of Elders should have been, and it’s a lot more team-based and open than Court of Oryx. Since offerings can drop inside the Forge, we’ve actually had a few non-stop, hour-and-a-half sessions where we just put them in and play. Yet, you need a team to do it consistently, as you can only queue up a Forge encounter with a SIVA offering item that randomly drops from SIVA enemies - and you can only carry one of any type at any given moment on each character. You can bring a fireteam of two other players along as it takes place on the new Patrol mission, but other random people can join you too if they stumble upon your instance of the game. Speaking of the Forge, even if some people haven’t been able to experience it to the fullest, Destiny is at its best when you play it in a group - especially since Bungie has gone through great lengths to divide people with small party sizes and a lack of matchmaking on most of the fun activities.įor those of you who aren’t aware, Archon’s Forge is basically a giant arena mode that occurs in a public space. The snowcapped areas and the SIVA destroyed structures have a distinctive red and white thematic element that shines above the “more adventures in space” angle that the Taken enemy took, and areas like the Forge are some of the best looking, if not the best, areas in the game.
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